01202 398938

# House of Maths School Workshops Primary & Secondary in Dorset & South - SQUARE PYRAMIDAL NUMBERS

### COUNTING CANNONBALLS

This pyramid of cannonballs appears at the foot of the Armada Monument on Plymouth Hoe. It consists of six layers: a single cannonball at the apex, resting on a square of 4 cannonballs, resting on a square of 9 cannonballs, and so on for a total of 6 layers.

A reasonably curious mathematician might wonder how many cannonballs there are in the entire pyramid (including the “hidden” ones you can’t see on the inside of the pyramid).

The answer is the sixth Square Pyramidal number – which I’ll call $P_6$

### THE-NOT-VERY-CLEVER-WAY:

To find the total we could just go from layer to layer, adding as we go:

Read the rest of this page »

# House of Maths School Workshops Primary & Secondary in Dorset & South - WHY DOES AREA OF CIRCLE = πr SQUARED?

### INTRODUCING $\pi$: IT’S AS EASY AS PI:

Circles are very special – more so than rectangles. Rectangles, you see, come in many different sizes (big, small, enormous etc) and also in many different shapes (tall and thin, short and stubby, square etc).

Circles also come in many different sizes (big, small, enormous etc.) but unlike rectangles, all circles are exactly the same shape. That’s right: even if two circles have different circumference (the distance all the way around the outside) and different diameter (the distance across the middle from one side to the other) the two will always be in the same ratio. This ratio of C/D (circumference divided by diameter) always gives the number $\pi$ (pronounced “pi” – but nothing to do with the pie that you eat with chips, peas and gravy).

### CAN I TRY?

Read the rest of this page »

# House of Maths School Workshops Primary & Secondary in Dorset & South - DUDENEY NUMBERS

This sequence – the “Dudeney numbers” – lists all the numbers equal to the digit sum of their cubes.

ER, WHAT NOW??

For instance, 17 is on the list because when you cube it (17x17x17 = 4913) and then take the digit sum (4+9+1+3 = 17) you get back to where you started. Neat!

Read the rest of this page »

# House of Maths School Workshops Primary & Secondary in Dorset & South - WHAT’S SPECIAL ABOUT THE NUMBER ELEVEN?

## TIMES TABLE SECRETS, CUBE NETS, OCTAHEDRA, PALINDROMES AND ALTERNATING DIGIT SUMS: LET’S HEAR IT FOR NUMBER ELEVEN!

NETFLIX:  the Producers of instant cult TV series “Stranger Things” clearly appreciate the wonder of the number Eleven: they even (or should that be “oddly”) named the series’ main character “Eleven”.

CUBE NETS: there are eleven distinct nets of cubes.

Read the rest of this page »

# House of Maths School Workshops Primary & Secondary in Dorset & South - MATHEMATICAL MUSCLES

To celebrate the traditional gym membership peak associated with the New Year, here are some muscles whose names have mathematical associations. As you read, see if you can match the muscle to the image in this picture:

SCALENE: a set of three (or occasionally four) muscles in each side of the neck, so named as they are all of different lengths.

Read the rest of this page »

# House of Maths School Workshops Primary & Secondary in Dorset & South - THE CAR WHEEL GAMES (RECEPTION TO YEAR 6)

### COUNTING AND SYMMETRY GAMES FOR RECEPTION TO YEAR 6

THE “WHAT” GAMES?? the strips of metal joining the hub (centre) of a wheel to its rim (edge) are called the spokes. Have you tried to count the number of spokes on a car wheel?  How good is your counting? What other patterns can you find in the wheels?

SAFETY RULES:

• Do not attempt to count the spokes on a moving car. Only count the spokes if it is parked.
• Small children should hold an adult’s hands.
• Ask permission if there is someone sat inside the car you want to count. Explain that you are playing a maths game and that their car has really cool wheels!

GAME 1- COUNT THE SPOKES:  Some car wheels have 5 spokes, some have 7, some have more. Find some cars and count the number of spokes.

GAME 2– COLLECT THE SET: how many different numbers can you find? Here are wheels with every number of spokes from 4 up to 16. I can’t find 17!! – can you?

Read the rest of this page »

# House of Maths School Workshops Primary & Secondary in Dorset & South - TOP THINGS FOR MATHEMATICIANS TO DO IN WALES

### WHERE MATHS MEETS GEOGRAPHY

1) COUNTING SHEEP: Wales is famous for its sheep, but are there more sheep or more people in Wales? Have a guess, answer later on!

2) VISIT THE STEEPEST STREET IN THE WORLD!! with a calf-busting gradient of

Read the rest of this page »

# House of Maths School Workshops Primary & Secondary in Dorset & South - POINTLESS PLASTICS BY NUMBERS

### GET READY FOR SOME HUGE HUGE NUMBERS!

ONE:
This is a one litre bottle of water.

Read the rest of this page »

# House of Maths School Workshops Primary & Secondary in Dorset & South - BRITAIN’S GOT TALENT RUNNER-UP 2019 IS A MATHEMAGICIAN!

## A Mathemagical Sleight of Hand:

Last night saw the live final of TV Talent Show Britain’s Got Talent. The evening’s second most popular act “X” was a masked magician, presumably named “X” in homage to his love of the algebraic symbol used to represent the unknown. Viewers of a mathematical persuasion will have noticed that runner-up “X”‘s big magic trick of the evening used not sleight of hand, but rather sleight of mathematics. The voting general public were impressed enough to make X the evening’s runner-up, losing out only to octogenarian singer Colin Thackeray.

## The magical effect:

Here’s a photo of the act in progress:

The mathemagician can now demonstrate “mind-control” as follows:

Start at any circle
Move left or right to the nearest square.
Move up or down to the nearest circle.
Move diagonally to the nearest square.
Move left or right to the nearest circle.

Are you now on HOPE? Yes, I thought so!

I’ll not spoil your fun – see if you can work out for yourself how this trick works!

# Star Polygons: an introduction

Star polygons are beautiful mathematical objects, a juxtaposition of maths and art. They’re also really easy to make: as an example here is a {5,2} Star Polygon. The first number tells us to start with 5 points (“vertices” or in the singular “vertex“) in a circle. It’s convenient to number them 0, 1, 2, 3, 4. (You can label them 1, 2, 3, 4, 5 if you prefer). The second number tells us which points to connect: you count on 2 places each time. So start at 0, join to 2, then 4, then 1, 3 and finally back to 0: the star is complete! Note that arithmetic behaves quite unusually when creating a star polygon: for example 4+2=1. Mathematicians call this modular arithmetic and it crops up all over the place, most obviously on clocks (e.g. 10 o’clock + 5 hours = 3 o’clock!!).

Read the rest of this page »